MENTAL HEALTH AWARENESS MONTH Digital Game – Suicide Prevention

$3.99

Looking for an engaging and meaningful way to support students’ mental health awareness, self-understanding, and emotional well-being? Our MIND MATTERS – Mental Health Awareness Digital Game is an interactive PowerPoint game designed to help students explore the key pillars of mental health in a supportive, discussion-based format. Created with middle school students in mind, this game encourages reflection, connection, and practical understanding in a fun and accessible way.

Our game moves beyond surface-level conversations and helps students understand that mental health is made up of multiple interconnected areas. Through teamwork, guided discussion, and real-life scenarios, students learn how caring for their bodies, thoughts, emotions, and relationships all play a role in overall well-being – especially during Mental Health Awareness Month and beyond.

HOW IT WORKS:

  • Play directly in PowerPoint — no special software required
  • Choose 2–10 teams for flexible group sizes
  • Teams earn points by answering mental health awareness questions
  • Correct and incorrect answers are revealed with one clickThe team with the highest score at the end wins
  • Press RESET to replay again and again — unlimited use

GAME FEATURES:

This digital game includes 5 engaging sections that support whole-child mental health understanding:

1.Physical Health – How sleep, movement, nutrition, and body signals impact mental health

2.Cognitive Health – Understanding thoughts, mindset, and self-talk

3.Emotional Health – Identifying emotions and learning healthy regulation strategies

4.Social Health – Exploring relationships, communication, boundaries, and support

5.Balance & Support – Bringing all pillars together through reflection and real-life application

WHY TEACHERS & COUNSELORS LOVE IT

  • Supports Mental Health Awareness Month in a meaningful way
  • Encourages open conversation and peer connection
  • Helps students understand mental health as a whole, not just emotions
  • Builds self-awareness without putting students on the spot
  • Saves prep time — simply open and play

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